Welcome to our guild website. We, True DragonBlood, are a friendly non exploit guild in Neverwinter. Our main goal is to aid each eachother like a family but above all, have fun.

If you wish to become part of our guild, please go to info.


Gold color > #edb824--> This website is no longer actively in use by TDB. Please inform in game about our new web adress by asking the guild or mailing @elvalinaon

Make a free website with uCoz Next boonstructure, vote here!

When we finish our guild hall upgrade ro rank 13 we can start focusing on our next boonstructure, which means we need your vote! Below you will find all info needed to make your decision, you can vote in our poll at the botom of this topic.

Info before voting

(Learn what are guild boons and how to use them on this topic.)

(Official Neverwinter boonstructure guide found here.)

Note that we can build 4 boon structures total and that each boon falls into one of the following categories: Offense, Defense, Utility and PvP. The unlocked boons will become available to you, but you can only activate one of each of the categories at once.
Currently we are at 2/4 boonstructures.

Keep in mind that these boons apply to everyone in the guild. Please vote for something that is usefull for all type of players, not just for a minority or your singular personal preference.

All boons are color labeled as followed:
Offense Boon
Defense Boon.
Utility Boon.


Training Yard

| Rank 1 = Enhance Overload: Slayer – 1%. * | Rank 3 = Glory Bonus – 3%. | Rank 5 = AoE Resistance Bonus – 2.5%. |

Rank 10 = 10% enhances Overload: Slayer + 30% Glory Bonus + 15% AoE Resistance bonus.


Pros: AoE resistance bonus interesting for tanks. However, we already have the defense boon that will grants us a 20% Damage Resistance at rank 10. This is more than the above boon can offer, thus making this structure pretty pointless.

Cons: Enhance Overload Slayer only Demon and Dragon types are a bit interesting but not necessarily needed. Glory bonus only good for 10% of our guild who PvP. AoE resistance mostly good for tanks only.


* Overload Slayer give increased damage for X type of enemies (Dragon, Demon, Elemental, Fey, Thayan or Undead).


Mercenary Outpost

| Rank 1 = Enhance Overload Companion Ward and Slayer – 5% Slayer and 1% Wards. * | Rank 3 = Critical Hit Resistance Bonus – 2%. | Rank 5 = Critical Severity Bonus – 2,5%. |

Rank 10 = 50% Slayer and 10% Wards + 16% Critical Hit Resistance + 15% Critical Severity.


Pros: Critical Severity is good for dps/heal classes, Critical Hit resistance is good for tanks. However! Right now we already have Defense and Power boons. The defense boon will grants us a 20% Damage Reduction at rank 10. Power willt grant us 20% Damage/heal increase at rank 10. This is more than the above boons can offer, thus making this structure pretty pointless.

Cons: Overload companion Ward and Slayer are pretty much useless for augments and bonding runestone companions as the % does not transfer. Crit Severity is not interesting for tanks, Crit Hit resistance mostly not interesting for other classes besides tanks.


* Enhance overload companion Ward gives a % of damage reduction from enemies and Slayer a % of damage increase for your companions only.


Explorers Guild

| Rank 1 = Gold Bonus – 3% | Rank 3 = Control Resist Bonus - 2% | Rank 5 = Group Stat Bonus – 400 points to each stat * | Rank 6 = Same Gold Bonus but at 18% + Double resources from Explorer’s Charts |

Rank 10 = 30% Gold bonus + 16% Control Resist bonus + 2400 each stat. *


Pros: Group stat bonus is pretty amazing! Control resist is good for tanks.

Cons: Some people already drown in gold, it’s a easily gained currency. Control resists is not that great for most classes.


* This Boon increases several of your character’s statistics, depending on the number of characters in the party that also have this Boon active.

1 character: Deflection 2 characters: Recovery + Deflection 3 characters: Critical Strike + Recovery + Deflection 4 characters: Armor Penetration + Critical Strike + Recovery + Deflection 5 characters: Power + Armor Penetration + Critical Strike + Recovery + Deflection.


Temple

| Rank 1 = Life Steal Bonus – 800. | Rank 3 = Revive Sickness – Reduced by -30 seconds. | Rank 5 = Group Heal Potion Bonus – 25%. * |

Rank 10 = 8000 Life Steal + -4 minutes Revive Sickness + 75% Group heal potion bonus.


Pros: Life Steal pretty great for everyone, as well as the Revive sickness reduce in boss fights.

Cons: Group heal potion bonus is not too interesting, because potions heal for barely anything to begin with. [Potion of Grand Healing] gives 25k HP, so it would heal your party members for 18,750 HP, not that much…


* This Boon causes Healing potions and Distilled Healing potions that you drink to also affect your teammates at lessened effectiveness.


Wizard’s Workshop

Unlocks: Rank 1 = Hit Points Bonus – 3200. Rank 3 = Healing Potion Bonus – 6%. Rank 5 = Enchance Overload: Ward – 1%. *

Rank 10 = 32,000 Hit Points + 48% Healing Potion bonus + 10% enhance Overload: Ward.


Pros: HP bonus really great for everyone.

Cons: Enhance overload Ward for Dragons and Demons are interesting but not necessary, others are pretty pointless. Healing potion bonus is pretty pointless as well, they do not heal for much to begin with. [Potion of Grand Healing] gives 25k HP, so it would heal you with only 12k HP extra.


* Overload Ward give damage reduction from X type of enemies (Dragon, Demon, Elemental, Fey, Thayan or Undead).


VOTE HERE!

What should be our 3rd boonstructure?

Total of answers: 32
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