Lordaniel | Date: Tuesday, 2016-04-19, 9:24 AM | Message # 1 |
Group: Guild Member
Messages: 6
Status: Offline
| Hi,
Quote from an official forum moderator on neverwinter forums:
In order to properly explain this set bonus it would take up several lines.
I agree that cooldowns should be clear. I am not a fan of hidden cooldowns at all and those should be listed. That's an easy fix. Hint hint, nudge nudge Terramak! Please stop the secrecy of cooldowns.
But in the case of this tooltip it already takes up 3 lines as long as the wiki tooltip can be trusted.
"Deal 1% Additional Damage for every 5% HP less the target has. Maximum of 20% Additional Damage." would be close in size but would be just as confusing as what is currently there.
The only way to write it out which would be clear would be to use a bullet point system with an included example. Deal 1% Additional Damage Rounded Down for every 5% HP less the target has.
Maximum of 20% Additional Damage.
Examples: Player has 90% HP and Target has 50% HP. Bonus: 8% Player has 100% HP and Target has 100% HP. Bonus: 0%The issue is that it's not the statement which make it clear but the example. Hence why dictionary definitions always include examples of how the words are used since the definitions alone can be misleading.
Not to forget to mention here that in various post it was stated that it does not matter for the difference if you or your target has more hit points.
Open questions:
- Even if it is designed like this, does it work like this?
- And does this additional damage mean modifier with including all buffs and so or a raw add of plus 20% weapon damage or something in between.
Lordaniel
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